Wednesday, 17 July 2019

Turunda & The Devoted Trilogy - World Building Prompts, Part 1

   I've been more active on Instagram these past few months, and I've been focusing it on my writing, sharing character and world building information, resources, cover reveals and illustrations and anything else that fantasy book lovers might enjoy.
   Last month, the Great Western Woods podcast duo started a daily prompt list to help with world building. I wanted to get on board, and decided to share more in-depth details about the world of The Devoted trilogy rather than build something new, since I'm still working very much within this world (work has begun on the third and final book, and the second will be out on August 1st!)

   I'm going to gather up all the prompts and responses from this World Building Quest and share them all with you here over 5 posts. I'm also including some of my #FantasyWIPJune posts that I posted at the same time, if they're relevant. They were, otherwise, all posted in a thread on twitter ^^

   You can read chapters 1-5 of book one, The Zi'veyn, for free on Kindle, Kindle app or in your browser right here!
   It's also available on all Kindle stores, and from select Amazon stores in paperback (UK & DE Amazon ship across Europe). Book two, The Sah'niir, is available for Kindle pre-order and will be available for download on August 1st, when paperback is also released.

Day 1: Genre & Setting
   The Devoted is set in a fantasy, pre-technology world. I prefer pre-tech because it makes greed less tangible and more akin to obsessive survival. It's set within the borders of Turunda, the southern tip of the continent of Arasiin, and under the reign of King Thunan, 700 years after the extinction of the elves.

Bonus: Day 1 of FantasyWIPJune: Does your WIP have a Creation myth?
Vastal and Zikhon were the sole gods. Vastal created elves and humans for extra company, but Zikhon grew jealous and sought to destroy them. Vastal fought him off for centuries, but when the faith of the dominant elves dwindled, Vastal weakened. Zikhon slipped through her defence and destroyed them all. Only the humans' love for her gave her strength enough to protect them. And so only the reverent humans remain.
According, at least, to Craitic belief.

Day 2. Draw Your Borders
   Sea and mountains define a good deal of Turunda's land. The mountains are vast - the Pavise range in the west belong largely to Skilan, while the eastern Olusan belong to Ivaea who neighbour along the northern border. Doana lies to the east, and Kalokh to the north-west, above Skilan.

Day 3. Find Your Water Source
   Turunda's water sources largely consist of the Emerald River, which stretches across a good deal of the south east from its source in the Wildlands, while the Northrage in the north and the White River in the west supply the rest.

Bonus: Day 3 of FantasyWIPJune: Hierarchy. Who's in charge?
The Crown - the king and his council, who then control the 4 authorities: the Arana, the Order, the Hall of the White Hammer, & the military.
But, being banished and all, Rathen doesn't really recognise their authority anymore...

Day 4. Establish Your Capital
   Kulokhar, its namesake from the three elven spiral towers, which translates into 'Ebon Star Rise'. This is where the king's palace is located, as well as the mages' Order, the White Hammer's headquarters, as well as the Arana. It lies close to the Emerald River.

Bonus: Day 4 of FantasyWIPJune: Culture(s)
Turunda is a loose mix of English and Scandinavian culture, but the wind tribes are my favourite - they're not material people and get by on what they need, either trading for or making it. They're inspired loosely by Tibetan Buddhism.

Day 5: Survey Your Landscape
   It's low-lying and largely forested, with three major rivers carving through to distribute fair water to support the forests. Mountains to the east and west capture much of the rain, keeping the country verdant. There are also a few dales, meadows and fells, with limestone scowles to the south.

Bonus: Day 5 of FantasyWIPJune: Describe Any Location
The Wildlands - dense, overgrown, truly wild forest of eastern Turunda. Thick with creatures of legend - näcken, askafroa, kvistdjur & many more. Hlífrún's throne. It's a dangerous place to venture. Even more so if you catch the huldra's eye.

Day 6: Natural Resources
   Wood is Turunda's largest resource, along with clay, while stone is sourced from Kalokh and Ivaea where necessary.

Bonus: Day 6 of FantasyWIPJune: Religious Beliefs
The most wide-spread is the praise of Vastal, though the distinction between her Faces is neglected, and the caution of Zikhon (see Day 1). Elemental tribes worship elemental deities, and those with their god's favour can mimic their powers.

Day 7: Sapient Species
   With elves extinct, humans are the dominant species, while the forests are also riddled with wild, sentient creatures. The most commonly spotted are the ditchlings, who go so far as to venture into towns and villages and steal from washing lines and kitchen windowsills. There are also näcken, kvistdjur, vittra, etc ❤ There is only one huldra per continent, and she rules over the forests and its creatures.


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